用于战神引擎的全服悬赏/求购装备或物品的脚本,玩家也不需要在线喊话或者摆摊出售,直接可以通过NPC发布求购或者悬赏的信息,玩家与玩家之间不需要做任何交流,直接出售和交易即可。也不占用玩家摆摊的时间。

部分脚本
procedure _jiesuan(id:string);
var wpidx,oname,bname,lname,mtype,state,lqzt,jpstr,wpname:string;
wgold,wpnum,i,ppos:integer;
begin
state:=ReadIniSectionStr('悬赏求购.txt',id,'悬赏状态');
oname:=ReadIniSectionStr('悬赏求购.txt',id,'卖家');
bname:=ReadIniSectionStr('悬赏求购.txt',id,'买家');
mtype:=ReadIniSectionStr('悬赏求购.txt',id,'货币类型');
wpname:=ReadIniSectionStr('悬赏求购.txt',id,'物品名');
wpnum:=StrToIntDef(ReadIniSectionStr('悬赏求购.txt',id,'物品数量'),1);
wgold:=StrToIntDef(ReadIniSectionStr('悬赏求购.txt',id,'收购价'),0);
lqzt:=ReadIniSectionStr('悬赏求购.txt',id,'领取状态');
if state = '已成交' then
begin
if This_Player.Name = oname then //卖家结算
begin
if mtype = '金币' then This_Player.AddGold(wgold*(100-pm_cost) div 100);
if mtype = '元宝' then This_Player.ScriptRequestAddYBNum(wgold*(100-pm_cost) div 100);
if mtype = '灵符' then This_Player.AddLF(0,wgold*(100-pm_cost) div 100);
if mtype =pm_wphb then This_Player.Give(pm_wphb,wgold*(100-pm_cost) div 100);
WriteIniSectionStr('悬赏求购.txt',id,'卖家',(oname+' 已结算 '+MirDateTimeToStr('MM-dd hh:mm' , GetNow)));
This_Player.PlayerNotice(oname+' 已结算 '+MirDateTimeToStr('MM-dd hh:mm' , GetNow),3);
end else
begin
if This_Player.Name = bname then //买家结算
begin
if (length(lqzt) <=0) then begin if This_Player.FreeBagNum >= 3 then
begin
for i:=1 to pm_limit do
begin
wpidx:=ReadIniSectionStr('悬赏求购.txt','物品'+inttostr(i),This_Player.Name);
if wpidx=id then
begin
WriteIniSectionStr('悬赏求购.txt','物品'+inttostr(i),This_Player.Name,''); //删除文本关联记录
end
end;
This_Player.Give(wpname,wpnum);
WriteIniSectionStr('悬赏求购.txt',id,'领取状态','已领取');
dellist(id);
_myinfo;
end else
begin
This_Player.PlayerNotice('请至少预留出3个以上的背包空格再领取!',0);
exit;
end;
end
end
end
end
end;
procedure _sold(id:string);
var wpname,mtype,wpstate:string;wpgold,wpnum:integer;
begin
wpname:=ReadIniSectionStr('悬赏求购.txt',id,'物品名');
mtype:=ReadIniSectionStr('悬赏求购.txt',id,'货币类型')
wpgold:=StrToIntDef(ReadIniSectionStr('悬赏求购.txt',id,'收购价'),0);
wpnum:=StrToIntDef(ReadIniSectionStr('悬赏求购.txt',id,'物品数量'),1);
wpstate:=ReadIniSectionStr('悬赏求购.txt',id,'悬赏状态');
if wpstate = '悬赏中' then
begin
This_Npc.NpcDialog(This_Player,'你将以<'+inttostr(wpgold)+mtype+'/fcolor=254>的价格卖出<'+inttostr(wpnum)+'个'+wpname+'>,交易成功将获得<'+inttostr(wpgold*(100-pm_cost) div 100)+mtype+'/fcolor=250>(<手续费'+inttostr(pm_cost)+'%/fcolor=247>),是否继续?|{cmd}<确认售出/@sold_ok~'+id+'> ^<返回大厅/@main>');
end
end;
procedure _sold_ok(id:string);
var wpname,mtype,wpstate:string;wpgold,wpnum:integer;
begin
wpname:=ReadIniSectionStr('悬赏求购.txt',id,'物品名');
mtype:=ReadIniSectionStr('悬赏求购.txt',id,'货币类型')
wpgold:=StrToIntDef(ReadIniSectionStr('悬赏求购.txt',id,'收购价'),0);
wpnum:=StrToIntDef(ReadIniSectionStr('悬赏求购.txt',id,'物品数量'),1);
wpstate:=ReadIniSectionStr('悬赏求购.txt',id,'悬赏状态');
if wpstate = '悬赏中' then
begin
if This_Player.GetBagItemCount(wpname) >= wpnum then
begin
This_Player.Take(wpname,wpnum);
if mtype=pm_wphb then
begin
if This_Player.FreeBagNum <= 0 then
begin
This_Player.PlayerNotice('背包已满,请至少空出一个格子!',0);
exit;
end
end
WriteIniSectionStr('悬赏求购.txt',id,'悬赏状态','已成交');
WriteIniSectionStr('悬赏求购.txt',id,'卖家',This_Player.Name);
_jiesuan(id);
recode(id);
// dellist(id);//删除悬赏列表
This_Player.PlayerNotice('卖出'+inttostr(wpnum)+'个'+wpname+',获得了'+inttostr(wpgold)+mtype,2);
_dating('1');
end else
This_Player.PlayerNotice('你并没有'+inttostr(wpnum)+'个'+wpname+'!',0);
end else
This_NPC.NpcDialog(This_Player,'下手晚了,该条悬赏已经不存在!{cmd}<返回/@main>');
end;
procedure _donelog(ipage:string);
var donelog:array [1..102] of string;
j:integer;donerec,donecmd:string;
begin
donerec:='';
for j:=1+(strtoint(ipage)-1)*10 to strtoint(ipage)*10 do
begin
donelog[j]:=ReadIniSectionStr('悬赏求购.txt','历史记录',inttostr(j));
if length(donelog[j]) > 0 then
begin
donerec:=donerec +donelog[j]+'|';
end
end
if length(donelog[100]) > 0 then
begin
for j:=1+(strtoint(ipage)-1)*10 to strtoint(ipage)*10 do
begin
donelog[j]:=donelog[j+1];
end
end
donecmd:='|{cmd}<下一页/@donelog~'+inttostr(strtoint(ipage)+1)+'> ^<返回大厅/@main>'
if strtoint(ipage) > 1 then donecmd:='|{cmd}<上一页/@donelog~'+inttostr(strtoint(ipage)-1)+'> ^<下一页/@donelog~'+inttostr(strtoint(ipage)+1)+'> ^<返回大厅/@main>'
This_Npc.NpcDialog(This_Player,
'|^<悬赏行/fcolor=241> <历史行情/fcolor=250>^^'
+'|<————————————————————/fcolor=247>|'
+donerec
+'<————————————————————/fcolor=247>'
+'|<最多显示100条记录/fcolor=242>'
+donecmd
);
end;
begin
if GetG(111,11) < 100000 then SetG(111,11,100000);
_dating('1');
end.








